
This will back up traffic from the previous road.
When a car turns on this small strip of road, it will immediately come to another stoplight. In the image above, you can see two intersections placed pretty close to each other.
Simulation speed settings will no longer work (game only runs at one speed) or simulation speed with surge at higher settings.Ĭan be mitigated by adding elevated crosswalks, having alternate paths for the peds, and or disabling crossing at intersections like these.Īdditionally disabling the TM:PE policy that allows vehicles to turn right on red should stop this from happening entirely. Intersections are great for slowing down traffic and creating access roads, but you can also have too many. There is no reason for the cars to stop at. For some reason every car coming from the first road stops at the intersection. Only one car fits between those intersection, or maybe the game even thinks it's too small for one car. Imagine a one-way road with a lot of traffic coming from a highway joining another road. The yellow sportscar going west is still passing the intersection, and has thus only just made room for a new car from the offramp to go towards the intersection. Wait for a mass number of peds to get stuck trying to cross the street. Hi, I have a problem that I have run into several times and I can't quite explain. Edit at least 3 individual roads connecting to the node and then the node itself with Node Controller. (optional, makes it more consistent to re-produce). Enable TM:PE Policy that allows vehicles to turn right on red.Ģb. Create and overpass with custom assets (roads, may work with normal assets.). When a mass number pedestrians get stuck at intersections it can cause the simulation rate of the game to surge/slow and not function as intended.